Ubisoft has since announced that they will patch Assassin’s Creed IV: Black Flag to allow access to the full features for all. A key integral part of the single-player campaign involving managing a fleet and naval battles was locked behind a paywall, effectively blocking out part of the game unless you register the Passport online, limiting those without internet or those playing a rented/second hand copy. While previously stated that the uPlay service could not function without the use of a uPlay Passport, Ubisoft has come full circle and decided to do abolish part of their passport system, starting with this week’s release of Assassin’s Creed IV: Black Flag.Īssassin’s Creed IV: Black Flag was a bit of a unique case with the uPlay Passport, as the Passport was needed for more than just online multiplayer. The uPlay Passport has been a cornerstone for Ubisoft’s online presence, linking together accounts between titles and allowing achievements and previous accomplishments to unlock new ingame content across the entire breadth of their lineup. Look at the online passes for games like the Assassin’s Creed series or Homefront for example. Those that pick up a title second hand or borrow it from a friend would find themselves needing to purchase a bit of DLC to get the full experience. Online passes are not a new concept in the gaming industry, with many companies including EA and Sony opting to include some sort of end-user DLC that guarantees a little something extra for those that purchase a game new. Ubiquitous Software, or Ubisoft as we all know and love them, has officially decided to do away with its uPlay passport, at least in the case of Assassin’s Creed IV: Black Flag.
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